The text for labels and prompts have been moved to a properties file to allow for internationalisation. There is now a texture image preview on mouse hover. Version 1.2 adds an option to set a uniform shininess - the default value for shininess is copied from the targeted texture/furniture model. For example, to experiment with kitchen benchtop textures I first set all the bench unit's tops to normal catalog textures, once that was done I could use the plugin to bulk change the textures for all work surfaces. If you want to use this plugin with furniture with inbuilt textures, first use Modify Furniture to replace the inbuilt textures with textures from the Sweet Home 3D catalog. These textures won't appear in the From Texture Panel. Limitations: Some pieces of furniture have inbuilt textures. eteks/sweethome3d/plugins of your user folder. under Linux and other Unix, it's the subfolder.under Mac OS X, it's the subfolder Library/Application Support/eTeks/Sweet Home 3D/plugins of your user folder,.under Windows XP and previous versions of Windows, this folder is C:\Documents and Settings\user\Application Data\eTeks\Sweet Home 3D\plugins,.under Windows Vista / 7 / 8, this folder is C:\Users\user\AppData\Roaming\eTeks\Sweet Home 3D\plugins,.The appropriate folder depends on your system as follows: According to the plugin Developer's Guide. Click Close to close and exit the plugin.Äownload the plugin jar from the link at the top of this post and copy it into your Sweet Home 3D plugins folder.Click Change Textures to perform the change.In the middle To Texture panel in the middle, click the replacement texture. ![]() Optionally alter the selection of furniture (using click, shift-click and ctrl-click).
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